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#1 | |
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Forum Troll
Main: Merilees (Sorceress)
Join Date: 6th September 2003
Location: under a bridge... with the trolls
Posts: 5,174
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1.3.6 Patch notes are up
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#2 | |
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Forum Troll
Main: Merilees (Sorceress)
Join Date: 6th September 2003
Location: under a bridge... with the trolls
Posts: 5,174
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my whining last night worked!
* Reikland Factory: Guards in this Scenario will now stay closer to the Order and Destruction spawn areas and no longer venture out as far as the objectives. chosen/kotbs resist aura nerfed zealots changes look pretty nice heirohants grace nerfed to 25% * The "/assist" command is no longer accessible by 3rd Party Add-ons. good bye calling and enemy i suppose, possibly choffassist as well
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#3 |
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Main: Eclipsia
Join Date: 29th May 2009
Posts: 23
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Mortal Strike?
Choppa
Balance Changes: * Can't Stop Da Chop: This ability has had its effect changed, and will now reduce incoming healing on the victim. Additionally, its Action Point cost has been reduced, and it now has a brief cooldown time. This is interesting. Previously it was quite a heavy armour debuff. The change though could make it much easier to kill bombers and WPs. |
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#4 |
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Join Date: 18th September 2005
Location: Chelmsford
Posts: 2,549
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Im happy about the choppa change, previously the healing debuff was only accessible in the single target line (2h weapon required) as an execute move, meaning you had to be furious etc. Now its on a regular attack. Sure the 900ish armour debuff on the current version of the style is nice, but against light ish armour targets it wasnt that important. A heal debuff will be a lot better.
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#5 |
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Officer
Main: Mephiston (Chanter)
Alts: Sanguinius
Join Date: 26th August 2003
Location: Mansfield
Posts: 3,367
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Marauder:
Bug Fixes: * Cutting Claw: The Action Point cost of this ability has been lowered. *cries* Not much love there then. Still the best armour debuff though and less ap is always nice.
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Currently: unambiguously drunk and probably mentally impaired! Bigfinn says: I can taste the aggro |
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#6 |
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Officer
Join Date: 14th August 2007
Location: Liverpool
Posts: 1,225
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Best Change:
No longer do players have to sacrifice their sense of fashion in the name of better stats! To allow players options to customize their appearance players now have the option of selecting the appearance of any piece of equipment while at the same time choosing their best option for statistics. This is accomplished by selecting the "Appearance" checkbox in the lower left corner of the character portrait on the character window. Then simply drag and drop a piece of equipment to its appropriate equipment slot to take on its appearance. The item used for appearance remains in the player's backpack and isn't destroyed in the process. The new item appearance is tied to that piece of armor, so even if the armor is removed the alternate appearance will be saved. To remove an alternate appearance simply right click on the alternate appearance slot you wish to clear. * The following slots may have their appearance changed: Helm, Shoulder, Back (Cloak), Chest, Gloves, Belt, Boots, Main Hand Weapon, Off Hand Weapon, and Ranged Slot Weapons. * All use restrictions apply (Career, Race, Rank and Renown Rank) when attempting to apply an item's appearance. * Using an item in the appearance slot will bind the item to the Character. Custom appearance armor may also be dyed! To change the color of an appearance slot item dyes must be applied after the appearance has been set. |
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#7 |
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Member
Main: Nirawen (Gladiator)
Join Date: 3rd June 2008
Location: Olde London Towne
Posts: 801
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Haha, anyone else gonna farm some lvl 3 newbie gear and wear that look in t4?
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#8 |
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Member
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Was my plan ;o
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#9 |
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Officer
Main: Mephiston (Chanter)
Alts: Sanguinius
Join Date: 26th August 2003
Location: Mansfield
Posts: 3,367
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Hell yeah sexy tyrant shoulders all the time!
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Currently: unambiguously drunk and probably mentally impaired! Bigfinn says: I can taste the aggro |
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