Thread: Patch 1.5.1.7
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Old Mon 21st December 2009, 21:04   #1
Soulshade
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Patch 1.5.1.7



Happy Solorius Festival
  • Holiday Event (The Solorius Festival)
    • Holiday NPC’s, Cheerful Decorations, and Festive Music located in both major cities
    • Special Vendor NPC’s that sell party favors for all to use
  • Restore timer for deleted characters over level 20 has been changed from 6mins to 7days
  • Renamed “Gains Stigma” to “Stigma Skill”
  • Corrected the variables in the “Transformation: Guardian Deity General” skill for Asmodians II – V and Elyos III – IV from the incorrect lower level ones that were displayed
  • Corrected the skill description and buff tooltip for “Dauntless Spirit I” to correct values
  • Corrected the skill description for “Empyrean Fury I” to correct values
  • Fixed NPC’s Buri in Primum Landing and NPC Asellus in Teminon Landing inside of the Abyss from asking players to submit a petition
  • Fixed some skill system messages that incorrectly identified who was casting what on whom
  • Searching items in the Auction House is no longer case sensitive
  • Searching for other players is no longer case sensitive
  • Spiritmaster Pets now have the ability to fly
  • Hair Dyes will no longer reset after 48 hours or future server restarts
Fortress Sieges

  • Fortress Guardian Deity Generals disappear after 30 minutes on their own spawn timer
    • If your race destroys the guardian within the 30-minute timer, then your faction gets the fort
    • If your race successfully defends the guardian within the 30-minute timer, then you succeed in defending the fort
  • Divine Fortress Guardian Deity Generals spawns last 2 hours as usual
  • Players rewarded defending any fort
  • Rewards for defending a fortress are not limited to legion members only anymore
  • Depending on your contribution during defense, you will earn the rewards that will be delivered via mail right after the siege ends
Contribution Changes
  • Lowered the contribution you get from killing opposing PCs during sieges
  • Contributions from doing other things (killing NPCs, Fort gates, Fort guardians) remain the same

KNOWN ISSUE
  • Siege weapons cannot be activated after being deployed. We’re currently working on a fix but have no set ETA at this time.
  • Legion Emblems may reset after a server restart
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Sparda - Frostclaw
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