PDA

View Full Version : Patch 1.5.1.7


Soulshade
Mon 21st December 2009, 21:04
http://static.uk.aiononline.com/powerbook/aion/98/63/1365cfd714da9c8e9bd5f7e3.jpg

Happy Solorius Festival


Holiday Event (The Solorius Festival)

Holiday NPC’s, Cheerful Decorations, and Festive Music located in both major cities
Special Vendor NPC’s that sell party favors for all to use

Restore timer for deleted characters over level 20 has been changed from 6mins to 7days
Renamed “Gains Stigma” to “Stigma Skill”
Corrected the variables in the “Transformation: Guardian Deity General” skill for Asmodians II – V and Elyos III – IV from the incorrect lower level ones that were displayed
Corrected the skill description and buff tooltip for “Dauntless Spirit I” to correct values
Corrected the skill description for “Empyrean Fury I” to correct values
Fixed NPC’s Buri in Primum Landing and NPC Asellus in Teminon Landing inside of the Abyss from asking players to submit a petition
Fixed some skill system messages that incorrectly identified who was casting what on whom
Searching items in the Auction House is no longer case sensitive
Searching for other players is no longer case sensitive
Spiritmaster Pets now have the ability to fly
Hair Dyes will no longer reset after 48 hours or future server restarts

Fortress Sieges



Fortress Guardian Deity Generals disappear after 30 minutes on their own spawn timer

If your race destroys the guardian within the 30-minute timer, then your faction gets the fort
If your race successfully defends the guardian within the 30-minute timer, then you succeed in defending the fort


Divine Fortress Guardian Deity Generals spawns last 2 hours as usual
Players rewarded defending any fort
Rewards for defending a fortress are not limited to legion members only anymore
Depending on your contribution during defense, you will earn the rewards that will be delivered via mail right after the siege ends

Contribution Changes


Lowered the contribution you get from killing opposing PCs during sieges
Contributions from doing other things (killing NPCs, Fort gates, Fort guardians) remain the same


KNOWN ISSUE


Siege weapons cannot be activated after being deployed. We’re currently working on a fix but have no set ETA at this time.
Legion Emblems may reset after a server restart

Detz
Tue 22nd December 2009, 13:06
That tree looks like its something off clipart :/