Nullified
Fri 25th March 2005, 04:52
Can you belive what they've said their doing to all high population realms.
Character migration, Yes i know you already knew this, But their moving chars from 5 High population realms to one low population one.
high Pop Realms (Origin) -> Low Pop Realms (Destination)
Crushridge (PvP) -> Twilight's Hammer (PvP)
Ravencrest (PvP) -> Twilight's Hammer (PvP)
Shadow Moon (PvP) -> Twilight's Hammer (PvP)
Spinebreaker (PvP) -> Twilight's Hammer (PvP)
Warsong (PvP) -> Twilight's Hammer (PvP)
Isnt that the most stupid thing ever
Also its 4:51 and im downloading the latest patch and the only thing it says about pvp is
PvP
- Most humanoids NPCs have gained the ability to swim.
- Numbers and punctuation will not be passed through chat communication
to members of the opposing faction.
- Spells in PvP now have a slight increase in range and area of effect
when targets are moving. This should improve the overall usability of
spells and ranged attacks.
- Priests can no longer kill players with Shadow Word: Pain and Mind
Control in duels.
- Certain key NPCs (such as bankers and auctioneers) in the cities and
main outposts are now harder to kill. Additionally, when they die,
they will respawn more quickly.
- Patrolling scouts that can see through stealth and invisibility have
been added to both Orgrimmar and Ironforge.
- Players under Mind Control pass reputation changes due to kills to
the controlling player, and do not receive the reputation
changes themselves.
- You cannot see your enemies' buffs while you are charmed.
- Dueling players can now cast helpful spells on their allies
(but not vice versa).
Character migration, Yes i know you already knew this, But their moving chars from 5 High population realms to one low population one.
high Pop Realms (Origin) -> Low Pop Realms (Destination)
Crushridge (PvP) -> Twilight's Hammer (PvP)
Ravencrest (PvP) -> Twilight's Hammer (PvP)
Shadow Moon (PvP) -> Twilight's Hammer (PvP)
Spinebreaker (PvP) -> Twilight's Hammer (PvP)
Warsong (PvP) -> Twilight's Hammer (PvP)
Isnt that the most stupid thing ever
Also its 4:51 and im downloading the latest patch and the only thing it says about pvp is
PvP
- Most humanoids NPCs have gained the ability to swim.
- Numbers and punctuation will not be passed through chat communication
to members of the opposing faction.
- Spells in PvP now have a slight increase in range and area of effect
when targets are moving. This should improve the overall usability of
spells and ranged attacks.
- Priests can no longer kill players with Shadow Word: Pain and Mind
Control in duels.
- Certain key NPCs (such as bankers and auctioneers) in the cities and
main outposts are now harder to kill. Additionally, when they die,
they will respawn more quickly.
- Patrolling scouts that can see through stealth and invisibility have
been added to both Orgrimmar and Ironforge.
- Players under Mind Control pass reputation changes due to kills to
the controlling player, and do not receive the reputation
changes themselves.
- You cannot see your enemies' buffs while you are charmed.
- Dueling players can now cast helpful spells on their allies
(but not vice versa).