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Posted on 10:33, Wed 14th July 2010
http://forums.warhammeronline.com/wa...cending&page=1

1.3.6 career changes

Close Quarters has been redesigned. It will now cause your abilities to build up 50% faster when your enemy target is within feet 20 of you, and no longer has a penalty.

at least its 0sec cast shattered shadows or doombolts now with FM up

Posted on 16:45, Mon 28th June 2010

As announced a few days ago, here are more details about the WAR licence transfer.
Mythic Entertainment will soon assume operational responsibility for European players as of July 7th. As stated before, all your characters, guilds and account information will be migrated to Mythic servers and will be available to present and past players.

Tomorrow morning, we will transfer player’s data to Mythic, which will require a short server maintenance. Due to the transition model we are advising you to remove items from your in-game mailbox and the Auction House before the short server maintenance.

Following this operation, current and former European subscribers will be able to log-in and play the game for a free transitional period on GOA’s servers until July 6th. During this transitional period, character progression and experience will be suspended. When the process has completed, the European Mythic servers will be brought online and will be continually monitored during this transitional period. All game play during this period will be free for existing subscribers and current European subscribers will receive two weeks of free game play beginning 7th July.


We’d like to take this opportunity as a personal thank you for being a part of the GOA Warhammer Online European community and hope you go on to enjoy WAR for many more exciting battles yet to come!

You will find more details about the handover in this special Mythic FAQ

Posted on 07:28, Wed 19th May 2010

We're pleased to announce that Game Update 1.3.5 is coming to all European servers tomorrow morning, 20/5/2010. We will be bringing all European servers offline at 8:00 AM GMT for the implementation of Game Update 1.3.5.

Posted on 22:20, Thu 24th December 2009
(Click to enlarge)


Have a good one guys!

Posted on 21:04, Mon 21st December 2009


Happy Solorius Festival
  • Holiday Event (The Solorius Festival)
    • Holiday NPC’s, Cheerful Decorations, and Festive Music located in both major cities
    • Special Vendor NPC’s that sell party favors for all to use
  • Restore timer for deleted characters over level 20 has been changed from 6mins to 7days
  • Renamed “Gains Stigma” to “Stigma Skill”
  • Corrected the variables in the “Transformation: Guardian Deity General” skill for Asmodians II – V and Elyos III – IV from the incorrect lower level ones that were displayed
  • Corrected the skill description and buff tooltip for “Dauntless Spirit I” to correct values
  • Corrected the skill description for “Empyrean Fury I” to correct values
  • Fixed NPC’s Buri in Primum Landing and NPC Asellus in Teminon Landing inside of the Abyss from asking players to submit a petition
  • Fixed some skill system messages that incorrectly identified who was casting what on whom
  • Searching items in the Auction House is no longer case sensitive
  • Searching for other players is no longer case sensitive
  • Spiritmaster Pets now have the ability to fly
  • Hair Dyes will no longer reset after 48 hours or future server restarts
Fortress Sieges

  • Fortress Guardian Deity Generals disappear after 30 minutes on their own spawn timer
    • If your race destroys the guardian within the 30-minute timer, then your faction gets the fort
    • If your race successfully defends the guardian within the 30-minute timer, then you succeed in defending the fort
  • Divine Fortress Guardian Deity Generals spawns last 2 hours as usual
  • Players rewarded defending any fort
  • Rewards for defending a fortress are not limited to legion members only anymore
  • Depending on your contribution during defense, you will earn the rewards that will be delivered via mail right after the siege ends
Contribution Changes
  • Lowered the contribution you get from killing opposing PCs during sieges
  • Contributions from doing other things (killing NPCs, Fort gates, Fort guardians) remain the same

KNOWN ISSUE
  • Siege weapons cannot be activated after being deployed. We’re currently working on a fix but have no set ETA at this time.
  • Legion Emblems may reset after a server restart

Posted on 10:02, Wed 16th December 2009
Greetings, Daevas!

We’ve heard your feedback that the experience curve can be steep in certain levels of Aion, and over the last couple of weeks, we’ve been evaluating how we want to address this issue to provide for smoother character progression. While we’re committed to providing a permanent solution, our long-term plans require development time. As part of that process, we are implementing a temporary enhancement so that you can feel immediate benefits that we’re excited to be rolling out this weekend.

To aid you in your travels we will be implementing double experience weekends over the next three weeks. These bonus weekends will affect characters levels 1–35. This includes crafting and gathering experience as well. After the upcoming three weekends, we plan on hosting bonus experience weekends once or twice a month. We want to make it easier for you to experience what Aion has to offer for your characters after level 35.

We are also adding a few permanent benefits with this week’s patch. Soul Healing will be less expensive for characters of all levels, and we’re increasing the experience bonus that Energy of Repose bestows for levels 20–44.

While the above is an interim solution, we will be addressing the character progression experience curve with a sizeable patch next year. We look forward to hearing your comments, and we hope you have fun during these bonus weekends. Make sure to tell your friends —the more the merrier!

-The Aion Community Team

http://uk.aiononline.com/board/notic...leID=317&page=

Posted on 12:50, Sat 17th October 2009

Harvest Revel
During the fall harvest, from time immemorial, the people of Atreia have celebrated the bounty of the land. Years ago, the joy of the annual revels was troubled by an eclipse - a peculiar and magical eclipse that brought darkness to Asmodae and Elysea. Ever since, for days during Harvest Revel, the sky goes dark and the peoples of Atreia join the hunt.

Elyos endure the dark days because during them the dead of Elysea are restless. Undead creatures rise from the grave every few hours, pulled back into a semblance of life by the power of the eclipse. Elyos must join roving Dark Night bands to hunt and destroy the undead before they invade Elyos villages.

Log in each day during Harvest Revel. Celebrate with us and every day rewards your investment with new Aion lore and tasty treats!

Harvest Revel
Begin: October 25, 2009
End: October 31, 2009




Veteran Rewards

At the start of your second month in Aion, you'll have access to the first of many Veteran Rewards as a bonus for subscribing to Aion. More information about Veteran Rewards will be available on the official Aion website.

Month 1 Veteran Rewards include:
• Inventory Expansion Ticket
• Exclusive Pop Legend Emote
• 4 Lodas Amulets
• 4 Revival Stones

Log in to your NCsoft Master Account to subscribe now or reactivate your account.
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Posted on 13:44, Mon 5th October 2009
Greetings,

A lot has happened since I last addressed our community. We’ve launched our long awaited product Aion and have been pleased and challenged with keeping up with the massive player demand.

There’s no doubt that we’ve done some things very well with Aion: the product is polished and incredibly fun. We managed to deploy to North America and Europe within the same week and have experienced strong demand. As most of you are aware, this has come at a cost in the form of queue times. This is by far our biggest challenge and has led to some frustration as players wait to enter their server of choice.

In preparation for Aion’s launch, we ran calculations of our presale numbers with historical conversion ratios and expected concurrency numbers, which led to our determination of launch day server needs. In addition, we had a 25 percent additional capacity in hardware reserve and the ability to increase server population. We’ve further responded to the overwhelming demand by adding additional server worlds in all languages, and still we are working around the clock to address the incredible demand. For example, we’re seeing timeframes where 60 percent or more of our players are playing at any given time. This is a significant event by any MMO standard. Another surprising development is how long players are staying in game—I think that’s a testament to the enjoyable nature of the product.

I’m sure many of you are thinking, “That’s all fine-but how does that help me get in and play the game? What is NCsoft doing for me?” Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers won’t help in this case. If you’re waiting to enter a full server, 100 extra servers won’t help.

So the next question may be “What about my character I’ve already spent time on?” Another good question. I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is “Why did you not deploy more servers?” Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the “massively” in “massively multiplayer” gets lost..

I read an interesting conversation about a safari hunter, and the question was posed to him: “Why don’t you take an Olympic sharpshooter that could hit a bulls-eye at 300 meters?” His response was: “I don’t care what he can do at 300 meters, what can he do at two meters?” And that’s definitely where we are now: the rhino is upon us. We’ve spent months planning and have researched multiple MMO launches, hoping to learn from previous success and failures. It is imperative to your long term enjoyment of Aion that we carefully manage the health of the servers. We’re looking at making sure the Abyss is alive with conflict and legions fighting for control in an EPIC war.

At this point,I would like to stress that you, our players, are our number one priority and that we are doing everything we can to ensure that Aion exceeds your expectations.
The community team and I will continue to provide you with progress updates as we receive them, and you can always continue to monitor issues, check on server status, etc. at http://www.aiononline.com.

In closing I’d like to say thank you to the worldwide Aion community. I am really excited about the response to Aion and I look forward to providing you with the best possible play experience for years to come.

Best regards,

Lance Stites
Executive Producer, Game Production Studio
NCsoft West

From: http://na.aiononline.com/board/notic...?articleID=121

Posted on 06:35, Mon 28th September 2009
We have had a careful flow of new servers over the past couple of days in order to provide more options to old and new players alike. Join us today in welcoming two shiny new European servers to our growing family.

The first of the two newcomers is French language [FRA]Deltras, named after the renowned Storm Legion’s Centurion himself. The Storm Legion was the first to explore the Abyss, and its members were the first of Elyseans to discover the Asmodians.

Second out is English language [ENG]Kahrun. A famous legend from the world of Atreia tells of two Empyrean Lords falling in love with each other – against the will of Aion. Kahrun was their child. The legend was never meant to be told, leaving Kahrun’s name engulfed in a mist of secrets and uncertainty. Make sure to play through Aion’s many quests and take part of their intricate storylines to find out more.

The ability to transfer your characters from one server to another is a feature we are working on, but it is not ready for implementation yet. We are hoping to introduce character transfers in a couple of months’ tim
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